Graphics are great
Ranking System kind of works
Fighting is not fun
Barely any content
Final Fantasy Dissidia was one of my favorite fighting games back when the PSP was still a big thing. The PS Vita sadly flopped and no Dissidia was ever released for that console.
My hopes where high as I heared of a new Dissidia for PS4, with new graphics and characters from the newer Titles of the series.
Final Fantasy Dissidia NT is a 3 versus 3 fighting game. You and 2 other Final Fantasy Characters fight against 3 other Final Fantasy characters. You can either play online or against bots, but both have their respective ranking system that shows how good you are at the game. The ranking ranges from Bronze all the way up to Diamond and higher.
The fighting is pretty simple: Everyone has HP and BP. If your HP drop to Zero, you die. If you die, you lose a group-health-point. If you or your teammates die 3 times it's over and you lost.
BP are 'Bravery Points'. If they drop to Zero, then you will be "Broken", and you don't have any BP available until they regenerate back to 1000. (Default Bravery is 1000)
You can attack in 2 ways: Either you use a Bravery Attack or a HP Attack. Using Bravery Attacks 'steals' the enemy bravery and adds them to yours. Using a HP Attack substracts your Bravery from the enemy HP.
The main goal is: Use enough Bravery Attacks to steal enough Bravery Points to kill enemies with your HP Attack.
You can really feel that this game is an arcade port from Japan. There is barely any content besides the online fighting and rank-climbing. I will make the whole "Bad Stuff" thing here into a list, because there is so much wrong with this game that I just can't write about it without making a list.
- No Custom Bravery attacks
The first 2 Dissidia Games had customizable attacks, passives and even Auto-EX-Modes. In Dissidia NT you can only choose between maybe 3 HP-Attacks. No Changeable Bravery Attacks, no Changeable passives like "Double Jump", nothing. This makes the whole leveling-system pretty useless, because sometimes the starting HP-Attack is better than any other Attack you may obtain.
- Only 3v3 - Only 2 Modes
One of the best features of Dissidia was the epic 1vs1 mode. You could challenge your friends to an epic battle with their favorite Final Fantasy Characters. There were also a lot of special rules that made it even more interesting.
In Dissidia NT there are only 2 major gamemodes: 3v3 and "Destroy the Crystal"-3v3. No 1vs1, no special rules.
- Dodging and Focus
The online mode is the main focus of the game. It tries to be a fun team-based game, but there is a huge Problem with it: It's a team game, where the Team can't help each other. It's basically a "3v3, but everyone fights for himself, and if your friend gets killed 3 times you lost the game". It's more of a Team-Deathmatch than a team-based 3v3.
It is really difficult to actively dodge multiple attacks at once in this game, that's why you get straight up invincibility for a few seconds after being hit by 2 Bravery Attacks / 1 HP Attack. The developers themselves knew that it's not a good game design, and they try to hide that with invincibility.
- Storymode and Character Roster
There is barely any Story at all, only cutscenes. There is barely any progression for anything here. You only unlock more voice-lines, portraits or skins, nothing more. The only thing thats really worth something is the Rank itself, the thing you get from playing competitive matches.
Characters are barely there aswell. In Dissidia NT are only a handfull of characters included. I always played against the same
- Competitive and BOTs
Yes, you get BOTs in ranked games. If there are not enough players for your match: Fill the rest with BOTs. Even in competitive, where you can lose ranks. Imagine playing League of Legends or CS:GO and having a BOT on your team because there are no players currently searching.
The whole competitive scene can be described by the following 4 Words: Focus the weakest link. If there is a bad player, or one that stays outside the group, focus that one down. You only have to kill 3 enemy members, no matter what specific enemy. Most of my competitive-ranked matches went like this: The whole enemy team focused one of us down 3 times and we lost.
The game tries to be an E-Sports game, but it can't live up to these expectations. The gameplay is anything BUT E-Sports ready. Attacking first always makes you lose the following fight. Not staying together makes you lose, as well as not attacking the same target as a team. The fact that some specific characters are just better and quicker than others destroys that e-sports feeling even more. Some characters are just to slow and have to bad attacks to even be viable in competitive matches. I think there were also some characters that had less attacks than others, which is weird. And: You can't see your attacks (for example in an attack-list) ingame. You either try them all out yourself or google them. I don't think that it was a good idea to release the game without an attack-list.
Here are 2 Screenshots of Final Fantasy Dissidia 012 Duodecim and Final Fantasy Dissidia NT. The First one is from Duodecim:
This picture shows everything that you can customize before a fight. 4 Equipments, 10 Accessories, 6 Bravery Attacks (Here are 12 because Lightning has 2 'Forms'), 6 HP Attacks and a Support / Summon. There are so many playstyles, and so many accessoires. You can either equip accessoires for Melee-Aggressive play or for Range-Passive playstyles.
Now, here is a screenshot of Dissidia NT during the customization-phase before a bot game:
There is barely anything to select. You can't even select a different HP Attack in the beginning because you have to unlock the other ones. The Chat messages are unlockable aswell, even the important ones like "Fall Back" or similar lines.
The Graphics may be fantastic and the characters look crisp as ever, but the Lackluster content, bad balancing, uninspired combat and the fact that it has less overall stuff to do than it's predecessors make Dissidia NT a joke more than anything else.